The gifs on this page are way higher quality than what I can make with my current skillset.
Game VFX Principles
I used Unity’s particle system and shaders to create all the VFX effects I needed. Each effect was created using a combination of post processing, lighting, and references from other games.
To ensure that each effect communicated the effect it was supposed to, I paid special attention to the shapes, colors, timing, and contrast I used. For example, I used pointed objects to indicate an attack, a radius to indicate an area attack, and a shield shape to indicate a block or defensive skill.
Colors such as red to indicate blood or danger, green to indicate healing or poison, and blue to indicate a shield or energy were all used.
For timing, I used a big buildup to indicate a stronger skill, and a longer release to indicate a lasting effect.
Lastly, higher contrast was used to indicate a more significant skill.